LateBrake v0.5.76 — Forward Launch-Speed Feedback¶
SOURCE-ONLY GitHub pre-release. This is NOT a playable game build. No compiled Win64 EXE, Android APK/AAB or installed game is included. GitHub source archives are not installers. This snapshot contains zero executable binaries and no qualified cooked Unreal circuit.
New source since v0.5.75¶
- A new engine-independent
LaunchSpeedMeterprovides a provisional, session-only 0–5 km/h forward acceleration estimate. It is not a human-reaction-time metric, lap record, career result or reward. - The genuine
ALatebrakeCarPawnpublishes signed longitudinal Chaos rigid-body velocity. The GameMode samples that value after the realRaceStartLightsGO transition, using authoritative live elapsed racing time minus charged recovery penalties. Reverse driving cannot count as a forward launch. - The first eligible post-GO physics sample must itself be below threshold; an already-moving first observation invalidates the estimate rather than allowing a late deceleration to produce a false grid launch. A below-threshold physical sample must precede a genuine observed forward crossing of 5 km/h within 30 seconds of the start. Invalid velocity/clock samples, nonmonotonic time, interrupted race and unqualified driving cannot create phantom estimates. Accepted restart clears the measurement; successful recovery invalidates an uncaptured attempt. Once measured, a result stays immutable for that run even after recovery.
- The optional expanded HUD briefly shows the approximate result; Results includes session-only launch feedback. No save schema, credit balance, career medals, world forces, checkpoint scoring or existing racing awards are changed.
- Strict C++20 portable boundary tests link production
RaceProgress.cppand genuineRaceStartLightsbehavior. Python source-binding tests check the GameMode, player pawn, HUD and safety boundaries.
Source qualification and publication¶
The release workflow builds and runs the entire portable C++20
test suite independently on Windows, Ubuntu and macOS at one commit.
It also runs the Unreal-source Python contracts (NOT Unreal itself),
synthetic PowerShell packaging/provenance rejection fixtures and
MkDocs site verification. Publication refuses a moved main,
missing safety warnings, a different tag or a predecessor that is
not an asset-free source pre-release.
Not yet a playable game¶
Actual Unreal Engine 5.8 UHT, Editor/Game compilation, original
project-owned cookable .umap, real installed Win64 EXE and Android
APK/AAB packages, verified signed driving physics, HUD layout and
hardware playtesting all remain outstanding.
See launch-speed QA, build instructions, and playable release gate #148.
SOURCE-ONLY. NOT a playable game build. zero executable binaries. Source archives are not installers.
Authored LateBrake project source uses BSD-3-Clause. Unreal-related components and materials are subject to separately applicable Epic terms.