Development & release status¶
Source-ready does not mean game-ready
Automated tests for portable game logic have passed, but the project still lacks verified Unreal Editor/UHT compilation, an authentic cooked circuit map, installed driving QA and official game binaries. This website itself is only documentation.
Current milestone¶
| Item | State |
|---|---|
| Latest published GitHub pre-release | v0.5.95, experimental source only, immutable unmerged draft PR #313 commit 45e62e2f9009741bf947019105708abe64f89c3f; zero executable attachments |
| Latest source-development milestone | v0.5.95 source-only: original Unreal 3D starter-circuit straight-edge paint and 48 braking-zone rubber marks, all geometry bounded to the real asphalt collision blocks; optional Editor-authored PBR material tooling and SHA256-pinned candidate build source checks. Draft PR #313 remains unmerged; real authored materials, UE 5.8 Editor/UHT compile, Windows executable, 3D lighting and installed driving are still unverified. Exact publisher verification: 171 CTests on each Windows/Ubuntu/macOS and 621 Python source tests, plus PowerShell policies and docs. Previous source-only snapshot: v0.5.94. |
| Engine targets | Unreal Engine 5.8 + C++20 |
| Cross-platform portable tests | Windows, Ubuntu, macOS GitHub Actions |
| Unreal Editor/UHT | Not yet verified |
| Authentic project map cooking | Not yet verified |
| Windows playable binary | Not available / not verified |
| Android APK and real-device QA | Not available / not verified |
| Documentation website | GitHub Pages build, not game validation |
What needs to happen before a stable release?¶
- Compile the real Unreal Editor and game targets on an authorized UE 5.8 installation.
- Create and cook the project-owned circuit map in Unreal Editor. Verify startup, collision and ordered gates through real runtime logs and driving.
- Package genuine Windows/Android candidate artifacts. Verify platform structure and source/map identity using the existing scripts.
- Test installed candidates, including pause, touch, physics, recovery, save loading, checkpoint timing and career progression.
- Record honest QA evidence for each exact package before promoting it to a playable pre-release or stable release.
Follow real project progress¶
- Full engineering changelog and outstanding work — detailed version-by-version source notes.
- Public roadmap — milestones are planned scope, not release promises.
- GitHub Actions — source-level test and documentation workflows.
- Android hardware qualification issue #13.
- Unreal directional checkpoint qualification issue #31.
- Latest published GitHub source pre-release.
Do not rely on CI badges or web deployment as proof that the game can currently be installed and played.