LateBrake v0.5.72 — Four Camera Views and Android CAM¶
SOURCE-ONLY GitHub pre-release. This is NOT a playable game build. No compiled Win64 EXE, Android APK/AAB, or installed game is included. The GitHub source archives are not installers; this pre-release has zero executable binaries. Unreal Engine 5.8/UHT, an original cooked map, actual game packaging, real physics/camera/touch QA and stable release acceptance are not complete.
New source features over independently qualified v0.5.71¶
- A real four-state camera cycle replaces the old near/far toggle: CHASE → CLOSE CHASE → HOOD → HIGH CHASE → CHASE. Each preset configures the Unreal spring arm's distance, pitch, forward and vertical socket position, camera lag and collision probe consistently. Unsupported/unsafe values use safe fallback.
- Keyboard/gamepad C input retains its existing binding. Spacious racing HUD layouts display the chosen view after official lap and clock readouts, never claiming camera settings are race data.
- On Android the reserved upper-middle
MenuBrowserectangle is newly drawn as CAM during a race. It remains BROWSE in menus. Discrete camera changes require an actual fresh pressed finger on that pad, qualified circuit/local driver, and no menu, pause or focus-loss latch. Steering, GAS, BRAKE, PAUSE, RESTART and RECOVER screen rectangles are not relocated; drags into CAM do not trigger it. - New production-referenced Unreal source-binding tests and strict
C++20
CameraPresets/TouchCameraCyclePolicytests cover cycle, fallback, bounded geometry, touch hit regions, pause/focus, press-only gating and HUD priority.
Independent release requirements¶
The source publisher checks out one exact main Git SHA on Ubuntu,
Windows and macOS, compiles and runs the full strict C++20 portable
suite (plus explicit camera and touch regressions), runs all Python
editor-source binding checks, PowerShell syntax and synthetic release
candidate rejection policies, and renders/verifies GitHub Pages docs.
It rejects moved main, mismatched existing tags, runnable attached
assets, missing source warnings and an unqualified previous v0.5.71
source-only release.
Mandatory unfinished real-engine and package work¶
Licensed UE 5.8 Editor/UHT and Game compilation, original cookable
circuit .umap, actual car chase/cockpit mesh clipping, camera shake/
spring-arm collision handling, Win64 executable, Android APK/AAB,
multi-finger device gameplay, frame-time and save/restart QA must be
performed on real engine and devices before a playable release.
See Camera QA
and Android qualification.
This is SOURCE-ONLY; no app store package, no installed tested game, no verified playable race, and zero executable binaries. Original LateBrake source is BSD-3-Clause. Unreal Engine and related assets are subject to the applicable Epic terms.