LateBrake v0.5.32 — Current-Lap Potential¶
SOURCE-ONLY GitHub pre-release. This is NOT a playable game build. No compiled Win64 EXE, Android APK/AAB, or installed playable game is included. GitHub-generated source ZIP/tar.gz archives are not installers.
Source improvements since v0.5.31¶
- Current-lap best-sector potential: New
CurrentLapPotential.hcomputes a purely informational current-lap estimate from actual measured positive sector records in the same racing session. It accounts for time already spent and never rewinds a slow current sector. - Expanded in-game HUD source: The non-compact Unreal race HUD adds
LAP POTENTIAL (BEST SPLITS)and signedVS BEST, comparing the estimate with a previously achieved lap. A faster theoretical estimate is not an awarded lap record. - Safer estimation: No estimate appears until at least one timed lap, and incomplete sector references, zero-length splits, finished/restarted races and unrealistic clocks fail closed.
- Regression tests:
CurrentLapPotentialTests.cppcompiles and links the realRaceProgress.cppand covers four-gate and one-gate races, best-split updates, slow sectors, malformed references, final finish and reset. - Source and documentation consistency: Updated engineering status, roadmap, release-history wording and documentation site.
Verification scope¶
Portable C++20 and script-policy tests passed in GitHub Actions for the source baseline on Ubuntu, Windows and macOS. The source-only release workflow independently rechecks the immutable candidate commit before publication. These checks do not compile Unreal Engine 5.8 or validate actual HUD rendering, physics, installed device input or circuit map cooking.
The release has zero compiled executable assets. A GitHub-generated source archive is not an installer, playable demo or a verified Windows/Android game.
Outstanding engine/device qualification¶
- Compile Unreal Engine 5.8 Editor/UHT and game code in an authorized workstation.
- Author, cook and verify a genuine project-owned starter circuit map.
- Create and verify actual Win64/Android packages, installed gameplay and physics/input acceptance.
- Attach package-identity and real-world QA evidence to Unreal gate issue #31 and Android device issue #13.
LateBrake authored source uses BSD-3-Clause. Epic Unreal Engine and bundled engine assets have their own separate license.
Source-only pre-release — zero playable files.