LateBrake v0.5.0 — Career & Championship Foundations¶
GitHub classification: SOURCE-ONLY PRE-RELEASE. This is not a verified playable Windows/Android game. No UE 5.8 Editor/UHT/game-target build or installed device gameplay test was performed. GitHub automatically generated ZIP/tar archives are source code, not executables.
Source changes¶
- Two new original championship series: Rookie Cup and Prologue Cup, three sequential rounds each, reusing the existing starter circuit.
- Six standalone replayable challenges: clock, clean driving, checkpoint precision, lap consistency, Kestrel-specific, and six-lap endurance.
- Deterministic bronze/silver/gold tier evaluation with strict player checkpoint/lap validation, points and per-series progress.
- One-time first-completion credits and once-only championship bonuses, medal improvement on replay, and preservation after career save/reload.
- SaveGame schema v2 with legacy race/garage migration, invalid progression sanitation, and future-schema write protection; option to display MPH.
- Unreal-facing career event selection and 1–6 lap race configuration; final player-only scoring integrated with garage earnings and SaveGame.
- Portable ten-screen menu navigation model and source-level Canvas overlay, keyboard/gamepad bindings and Android menu touch controls.
- Mobile stale-input cleanup on application lifecycle transitions, plus release builder preflight requiring a genuinely authored project .umap.
- Expanded strict C++20 CMake/CTest suites and release documentation.
What test evidence means¶
The release workflow builds and tests the exact tagged source revision with portable GCC/Clang/MSVC-compatible C++20 tests on Windows, Ubuntu and macOS. It tests domain rules only, not Unreal gameplay classes or Android/Win64 binaries. The current repository lacks a verified cookable project-owned map, Unreal Engine 5.8 installed CI runner, UHT/UBT compilation, driver/hardware tests, and verified packages. Unreal runtime code remains engine-unverified.
Required before playable binaries can be attached¶
- Install/configure a licensed UE 5.8 engine and supported Windows/Android SDKs on an authorized workstation.
- Resolve any editor/UHT and Unreal game-target compile failures.
- Author/save a real project
.umapvia Unreal Editor and validate cook. - Execute the existing
scripts/Build-PreRelease.ps1packaging helper, record build metadata, hashes, and run installed Win64/Android game tests. - Verify
scripts/Verify-ReleaseArtifacts.ps1and evidence from actual tested devices. Upload only those genuine artifacts. - Keep engine issue #2 and Android issue #13 open until their requirements are genuinely complete.
No fabricated EXE, APK, AAB, screenshots, or device/build logs. There is no guarantee of a playable game in this source pre-release.
Authored source: BSD-3-Clause; Unreal Engine and built-in assets are separately licensed.
See career, championships, challenges, save migration, engineering status, and build gates.