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Latebrake v0.3.1 — Garage and HUD Reliability (Source Pre-release)

Source-code preview ONLY. This GitHub pre-release does not contain a validated playable game, tested Win64 EXE, Android APK/AAB or Linux executable.

What changed

  • Prevent negative/corrupt saved vehicle ownership masks from unlocking the garage for free; preserve owned valid positive bits.
  • Centralize the next vehicle, next purchase and upgrade-price calculations in the portable garage model.
  • Show actionable garage feedback and upgrade costs directly in the starter racing HUD.
  • Adapt HUD spacing and displayed telemetry to compact viewports without dropping core race data.
  • Protect racing best-time records from nonfinite/invalid values and prevent integer overflow in completed races.
  • Add independent C++20 HudLayout and RecordValidation regression suites and extend GarageState tests.

What was validated

The GitHub release pipeline must pass portable CMake/CTest on Windows, Ubuntu and macOS against the exact published source commit. These tests do not compile Unreal Engine 5.8 C++ actor classes, test visual UI layout in UE, or validate physical platform packages.

Still missing for a playable or stable release

Licensed Unreal editor/UHT compilation, actual Win64/Android game packaging, original finished vehicle and world art, SaveGame migration tests in Unreal, gameplay/input/HUD/device QA. See open qualification issue #2.

Read garage design, engineering status and testing checklist. Project-authored source BSD-3-Clause; Unreal Engine remains subject to Epic's separate terms.